How Interactive Equipment Monetizes Empty Space and Becomes a Mall’s New Anchor

For mall and property owners, empty space is a direct hit to the bottom line. The decline of traditional anchor tenants has left large, hard-to-fill footprints that negatively impact revenue, co-tenancy agreements, and investor confidence. The challenge is not just to fill this space, but to monetize it effectively.

Dynamic Game Center Investment

The solution lies in shifting the “tenant mix” from a full reliance on retail to a hybrid model focused on “retail-tainment.” Interactive entertainment equipment is the most efficient and profitable way to lead this charge.

By installing a suite of “Active Game” attractions—such as interactive projection games, LED grid floors, or full-room challenges—a mall operator is doing more than just filling a vacancy. They are creating a new, direct-revenue-generating asset. These attractions operate on a pay-to-play or timed-entry model, creating an immediate and predictable income stream from a previously dormant space.

Dynamic Game Center Investment

But the true ROI extends far beyond direct ticket sales. This equipment functions as a “halo” attraction. The increased, high-energy foot traffic it generates boosts the performance of the entire mall. Nearby food and beverage vendors see a direct lift in sales. Surrounding retailers benefit from the increased visitor flow.

This makes the property more desirable for all tenants. When leasing agents can point to a successful, modern, and high-traffic anchor attraction, their ability to lease out adjacent smaller spaces increases dramatically.

Dynamic Game Center Investment

In short, interactive equipment solves the “empty space” problem in three ways:

  1. It Monetizes the space directly through ticket sales.
  2. It Activates the surrounding area, increasing sales for other tenants.
  3. It Anchors the property, repositioning the mall as a modern entertainment destination and driving long-term leasing value.